I Liked the game enough to finish it but...
Here's a few problems i had with it. The warp animation comes too late after the warp making timing annoying; the idea of the bad guys you can't hurt(without the powerup) just having spikes on their heads seems like a cop out to me like you said "bad guys...bad guys what can i come up with? Oh, I know i'll take the normal bad guy and put the only other real obstacle in the game on his head"; the death animation is cute but takes too long for my taste, on level 28 I died so many times I got frustrated and the seconds it took made me switch to just pressing the "r" button over and over again; speaking of level 28 the difficulty curve of the game made no sense, it felt like 27 levels of getting familiar with no real challenge and then BAM ridiculous and back to easy; the spikes hurt you if you jump up next to them and over which is illogical and annoying but i know thats how it usually goes; the one block gaps can just be walked over; the last thing i wanted to say may just be me being stupid but I had no idea what the orange guy in the bonus stage did.
I had no problem with the background and the character being the same colour like the other reviewer said, I loved the art style and the music fit the game.
As for the baddies being white and you as part of this dark environment, does this indicate any kind of player as the bad guy scenario or was it just a aesthetic choice? I Love it either way. The power ups were well handled and the animations for them brilliant. Keep up the good work, I Look forward to it.
Great game, small problem
i found this game enjoyable but i wasn't really motivated to play and rather annoyed with how the screen moves with block placement. In many levels when i could have scored higher with a taller structur i could not do so because when you click on a block it centers the arrow on the block and if you try to place a block higher than the tower when it's near the top of the screen you can not always do so without clicking a menu button. so while i can complete the level i can't get the score, not because of ability but game mechanics. This game is just too easy to want to play only to progress, without the score why would anyone want to keep playing? But beautifully done on all other aspects, looks great and music isn't as annoying as some puzzle games music is.
Not a game!
This wasn't a game, just an interactive story. I loved the artwork though.
THought i MIght CHime IN HEre
The game is great for what it is; it's easy going, graphically simple but pleasing, and has ever so little social commentary that can be interpreted in many ways(i find it playfully mocking the fact that everyone is so casually labeled with depression because everyone can get sad and instead of trying to fix a problem people would rather pop a pill). And yes I have depression, stupid as it is, i don't believe in using psychoactive drugs. I think this game is a gem even though i was prescribed anti-depression meds, don't let donwners(in bad taste i know) ruin a concept just because they can't handle their own issues. Besides you're not the only one having fun with the idea, just read the lust lizard of meloncholy cove, a great book, and the same idea is expounded upon. people really shouldn't dig even as far as i have into simple games likes this but this game was well made and gave at least one person a little enjoyment.
Not badly made, just not too fun.
The game is well made and straight forward, but it's a nice little time waster. It wasn't too original and was quite repetitive, the upgrades didn't increase the fun just the monotony, the game is way too easy and you don't feel accomplished no matter how well you do, there is very little skill involved, i might as well be holding up the whole time for the amount of necessary movement. The game would be better if it had a bit more variation and, on a personal note, a different soundtrack.
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.